I wanted to experiment with different cars and parts, but you get peanuts for selling a car even with all level 3 upgrades, and you can't sell individual parts either. Why is every Drag and Drift event 3 rounds, with the trivial tire heating minigame before each one? Why can't it just be one round that the player can restart as many times as needed? Why is my progress in race days lost if I need to leave to make necessary car upgrades to remain competitive? Why can't I see which bonuses I can select upon winning a race day so I don't randomly select an upgrade I already own? Perhaps this is a cynical take, but I felt like ProStreet's cash economy is deliberately stingy to pad playtime (or encourage buying things with now-defunct MS points instead of in-game cash). ProStreet doesn't respect the player's time very well, in my opinion. Makes you wonder how many other games did tricks like this back then for better performance. It also shares the same curious property as those where if you set the 360 to display to a 4:3 resolution like 480p, the game targets 60FPS, whereas 16:9 resolutions like 720p/1080p cap the game at 30FPS. ProStreet uses the same game engine as MW/Carbon on the 360. The handling model is so hefty and realistic compared to those games, which may be appealing for those who appreciate sim-style racing, but that certainly wasn't the case for me. The whole time I was longing to be playing HP2010, MW05, or Burnout 3. I just don't think this is a racing game for me - it leans much further into racing simulation territory at the expense of all the arcade-racer tropes that made all the previous entries so endearing. 6.5/10ฤก1h PlayedUnfortunately, I bounced off ProStreet pretty hard. I was having an immense amount of fun returning to this game but the lack of polish in the super promotion events and the poor quality of the kings penultimate races make this extremely difficult to recommend if you plan on beating it, as it will likely devolved into frustration after frustration. Ryo will almost always earn over 3000 points in one of the heats so if you can't easily beat that you may as well cut your losses and drop out of the showdown to adjust your cars settings, wasting a little over 20 minutes each time you do this, not to mention the thousands upon thousands of dollars in car repairs and markers. These Issues are consistent between attempts. The earn rate for points on some of these tracks is teeth grindingly frustrating, where you can be doing everything right, not touching a single wall and chaining your drifts together perfectly but the game will either A: refuse to calculate the earn rate correctly and just treat it as if its your initial drift or B: You start a drift but the game is a little sleepy so it takes an extra second for the points to even START calculating. I have 3 different cars of 3 different power levels and different tuning presets and I'm confident in saying that you either have to cheese these races with grinding against a wall at the right angle or just simply get lucky. During your final showdown with Ryo there are drift events. None of this comes close to the insult that is the final boss which where the previously mentioned problem rears its head. It doesn't stop there being some crazy weird jank like absolutely scuffed drift score earn rates on certain tracks or the speed king being COMPLETELY incapable of NOT rolling their own car in every race. BUT the ps3 and 360 versions work and are still fun. 10h Progress This game is pretty much unplayable unless you own a 360 or ps3 copy, that alone should be enough to give this game a 10% Even the pc version is scuffed to a point where mods more often than not can't even help.
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